The
presentation of educational challenges and brainstorming of solutions in
today's ED256 class were really exciting. In light of the challenge I am most
concerned about, motivating college students in China who study English as a
foreign language to practice their communication skill orally, with reorganization
and integration of some of the ideas provided by my classmates and my own
thoughts, I have got several design ideas as follows:
1)
a virtual environment with multiple preset scenes and contexts, as well as NPCs
(non-player characters). Students are expected to finish certain tasks alone or
in collaboration by orally communicating with each other and the NPCs and
making themselves understood. It could be designed as a game in which players win
by finishing tasks most quickly and effectively, then the winners would be
rewarded with access to more complicated tasks which demands a higher level of oral
proficiency. The scenes could be in the street asking for directions, at a
theater trying to get tickets, at a restaurant placing orders, making phone
calls and leaving messages, in a classroom participating in discussions, etc., which
could be used separately or together in accordance with the objectives of the
language class and the learners' level.
2)
an online distance collaborative learning space in which students in China can
work with English native speakers from another country by orally talking to
each other and having tasks completed. For example, learning pairs or groups
can exchange videos of real life scenes they have recorded in their home
countries, have discussions orally, then write reports to share with other
pairs and groups; or they can enter a contest in which one person orally tells
a story, and his/ her partner on the other side reproduce the story, then the
best matching wins.
3)
a collaborative learning program which allows one student to describe what
happens in an animation he/ she is watching, and his/her partner to manipulate
drawings or puppets on a separate screen to reconstruct the animation only with
the help of the oral description given.
4)
a "talking" second-life in which avatars could pick whatever major
cities in the world they want to go to, then orally interact with each other or
"Siris" while living their life in the city.
All excellent ideas. I also like your idea presented in the blog entry about the Allosphere. The Allosphere is similar to what is called "cave technology." CAVE is an acronym for Computer Augmented Virtual Environment. You might want to look up what other people are doing with Cave technology. Two examples are below.
ReplyDeletehttp://www.calit2.net/newsroom/release.php?id=1383
http://www.research.vt.edu/resmag/sciencecol/cave.html